A game about games about games about...
First of all, stop worrying about the game right now. Developing a video game takes a long time, so you won't see or hear anything definite about it for at LEAST 7-8 months. This is not the kind of project I'm going to give a behind-the-scenes progress report on. We'll start promoting it shortly before it comes out, but that's it.
I am also not going to indulge any details yet, because we have not finalized the deal yet. I have another call in two weeks where we'll hammer out the concept document.
I will be working very closely with the company during the design and art phases. We (the company and myself) are more than aware that we cannot put out a half-assed game about a comic whose primary demographic is gamers. Nor do I personally have any desire to stamp my name and intellectual property onto a product that does not meet my standards. The game will remain true to the comic right down to its core, because I wouldn't allow anything else.
And trust me, if I can continue to come up with story arcs time and time again that please you, I think you can trust that I can come up with a plot for a video game.
That said, I will throw you a couple of bones. These are things that I want to see for the game, and the company I'll be working with agrees. I want the game to be 2D animated, so that it remains as close to my art style and the look of the comic as possible, and I want it to be a classic side-scrolling platformer with a storyline, a la metroid or contra.
And that's all you get until later this year.
And in more exciting news, my Night Elf Druid has hit 225 alchemy skill, and has learned to turn iron into gold and mithril into truesilver. And he was happy.